{"title":"Social and Emotional Competence Skills","description":"\u003cp\u003eBrowse our Social and Emotional Competence Skills collection. Free Shipping.\u003c\/p\u003e","products":[{"product_id":"positive-thoughts","title":"Positive Thoughts","description":"\u003cp\u003eToo often kids (and many adults too) react to a problem situation without taking the time to think in a clear and rational way. In the heat of a problem, conflict, or disappointment, it is hard to get kids to think things through clearly. They tend to blame others, blame themselves, be unnecessarily pessimistic, or insist on self-centered solutions.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eThe Positive Thoughts game gives kids a way to learn these concepts and apply them in the game - when they are not upset or under pressure. After learning both the pitfalls and the skills for dealing successfully with these problems, kids can apply the skills to their own issues. Positive Thoughts is based on the principles of cognitive therapy, and shows that many problems can often be traced to irrational thinking processes. Problems can be alleviated or solved by beginning to use rational thinking processes.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eIn the game, strategies are applied to everyday problems, not serious problems. The game uses the word \"positive\" instead of \"rational,\" and \"negative\" instead of \"irrational. The game makes the pitfalls easy to understand by representing them with animals: Blaming Bear, Downer Dragon, and My Way Moose. Players not only learn how to identify these examples of negative thinking, but also learn the positive way to deal with problems and avoid these thinking pitfalls. The three animals appear on a color sheet that should be put out during game play.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eThere are two sets of rules. Version A is designed for second and third graders. Version B, which is more challenging, is designed for fourth and fifth graders. First graders can use Version A if the teacher is present to help facilitate.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eThere are five decks of cards. The red and purple cards are What's the Problem Cards. They are usually examples of negative thinking. Players must say which thinking error is presented on the card - Blaming Bear, Downer Dragon, or My Way Moose. A few of the cards are not examples of negative thinking. For these cards the player says \"positive thinking\" or \"no problem\" in order to give a right answer. Yellow Plus or Minus Cards give examples of negative or positive thinking. Players gain points for the positive thinking examples and lose points for the negative thinking examples. The green You Decide Cards give situations that require positive thinking. The player must say how the situation could be handled in a way that shows positive thinking. The blue Multiple Choice Cards represent situations and three possible answers. The player must pick the best answer.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003ePlayers will:\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e1. learn to recognize typical negative thinking patterns;\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e2. learn that these negative thinking patterns usually lead to frustration and unhappiness;\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e3. learn positive thinking patterns and positive actions that they can take to deal with problems in an effective way; and\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e4. learn to recognize negative thinking patterns in their own behavior and change them into positive more effective patterns of thought and behavior.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eSuitable for ages 7 thru 11\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003ePublication Date: May 2012\u003c\/p\u003e","brand":"ChildTherapyToys","offers":[{"title":"Default","offer_id":43195496726622,"sku":"oip1787297480926","price":29.16,"currency_code":"BRL","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0614\/9662\/3198\/files\/positive-thoughts_1.jpg?v=1787297486"},{"product_id":"social-smarts","title":"Social Smarts","description":"\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003eSocial Smarts helps all children improve their social relations and communication skills.It is especially helpful for children who tend to misread social cues, including those who have been diagnosed with \u003cspan class=\"SpellE\"\u003eAspergers \u003c\/span\u003eSyndrome or are at any other position on the Autism Spectrum.Social skills and communication are two of the five dimensions measured by the AQ (Autism Spectrum Quotient) assessment instrument (Baron-Cohen et al 2001).\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003eSocial Smarts offers players a fun way to learn about the thought choices they have when communicating with friends, parents, and teachers. It is helpful for young people to understand that they are in control of their thinking and to see and hear the difference between Smart Thinking and Not-So-Smart Thinking. Smart Thinking promotes positive communication and understanding of the social rules that encourage positive relationships.The game uses specific concrete examples to promote flexible thinking and discourage rigid thinking.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003eAlthough some children naturally have better social and communication skills than others, all children can improve their skills in these areas.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003eSocial Smarts is a matching game where players turn over cards to match the name of the Thinker (a fictitious student) with a matching Thought.Bonus Cards ask players to discuss the consequences of putting the thought into action or to relate the thought to their own experiences.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003eThere are multiple levels of play in order to make the game fun and challenging for players in grades 2-6 (or older for special needs students).  Facilitators have options of (1) using the Bonus Cards, (2) varying the number of cards put out to match, and (3) replacing the cards as they are matched and taken off the playing area.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003e\u003cstrong\u003eGrades \u003c\/strong\u003e2-6   Publication Date: March 2011\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003e\u003cstrong\u003ePlaying Time:\u003c\/strong\u003e Flexible from 20 - 45 minutes   Players: 25\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003e\u003cstrong\u003eLearning Objectives \u003c\/strong\u003ePlayers will:\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003e1.  U\u003cspan class=\"GramE\"\u003enderstand \u003c\/span\u003ebetter the differences between appropriate and inappropriate social thought and communication by comparing and contrasting the examples in the game;\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003e2.  L\u003cspan class=\"GramE\"\u003eearn \u003c\/span\u003epro-social thought and communication skills by modeling the positive examples in the game;\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003e3.  C\u003cspan class=\"GramE\"\u003eontrast \u003c\/span\u003ethe specific examples in the game with their own thoughts and behaviors, and discuss ways to improve their skills;\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003e4.  I\u003cspan class=\"GramE\"\u003emprove \u003c\/span\u003etheir level of comfort in a variety of social situations, and\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003e\u003cspan\u003e5.  \u003c\/span\u003eI\u003cspan class=\"GramE\"\u003emprove \u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003etheir social skills both in reacting to others and initiating their own communications.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e","brand":"ChildTherapyToys","offers":[{"title":"Default","offer_id":43195496759390,"sku":"iut1787297484802","price":31.16,"currency_code":"BRL","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0614\/9662\/3198\/files\/social-smarts_1.jpg?v=1787297490"},{"product_id":"eq-for-success-emotional-intelligence-adolescence-to-adult","title":"EQ for Success: Emotional Intelligence (adolescence to adult)","description":"\u003cp\u003eThis is an entertaining and engaging game that addresses five abilities associated with emotional intelligence (see below). There are two versionsone competitive, one cooperativeeach with its own set of rules. In the competitive version, each player is given a card with an image of a brain. Each Brain Card has room for the placement of round tokens. Players answer questions and win tokens, using them to fill in their brain in a way similar to filling in a bingo card. The first player to completely fill in the Brain Card is the winner.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eIn the cooperative version, players work together to completely fill in two Brain Cards. There are five decks of cards representing the five skills and a sixth deck of Bonus Cards that add to the educational value of the game as well as to its fun and excitement. One type of Bonus Card is the Wise Owl card. When a player picks one of these cards, another player must pose a problem related to EQ, and the player who picked the card gives possible solutions.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e\u003cb\u003eLearning Objectives\u003c\/b\u003e\u003cbr\u003ePlayers will:\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e1. understand the concept of emotional intelligence and how it can help them manage themselves and their relationships at work, in school, in the community, and at home;\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e2. become more aware of their own feelings and moods;\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e3. learn important skills for keeping themselves motivated and goal oriented;\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e4. improve relationships with peers;\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e5. improve their ability to feel and show empathy; and\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e6. learn how to solve interpersonal problems by practicing on real problems during the game.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003ePlaying time: Flexible from 30 minutes to 45 minutes.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003ePlayers: 2 to 5, Ages 14 to young adult\u003c\/p\u003e\n\u003cbr\u003e\u003cbr\u003e\n\u003cp\u003e\u003cb\u003eABOUT EMOTIONAL INTELLIGENCE\u003c\/b\u003e\u003cbr\u003eEmotional intelligence (often abbreviated EI or EQ) is the ability to handle one's own emotions and to read and respond to others' emotions in ways that create positive relationships. Although the concept of emotional intelligence was popularized with the 1995 publication of Daniel Goleman's Emotional Intelligence, it is based on a long history of research and theory in personality and in social and industrial psychology.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eOf greatest importance is the fact that there is now an extensive body of research suggesting that the ability to identify and manage one's own emotions as well as those of others is critical for life success. As the pace of change increases, school and work will make greater and greater demands on a person's cognitive, emotional, and physical resources. It will become increasingly important for individuals to develop emotional intelligence in order to cope and be successful.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003eMental health professionals agree that emotional intelligence may be a protective\/resiliency factor against life stressors as well as depression, anxiety, antisocial behaviors and drug\/alcohol dependence. Emotional intelligence encompasses several abilities. It includes these five abilites: Self-awarenessthe ability to recognize one's own emotions, thoughts and values, as well as the ability to recognize their impact on others; Mood managementthe ability to regulate emotions and lessen internal conflict in order to adapt to changing circumstances; Self-motivationthe ability to use emotions to achieve goals; Empathythe ability to read, understand, and respond appropriately to others' emotions; and Relationship skillsthe ability to listen to and support others, to manage conflict, and to communicate and cooperate with others.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003ePublication Date: May 2012\u003c\/p\u003e","brand":"ChildTherapyToys","offers":[{"title":"Default","offer_id":43195496792158,"sku":"bud1787297484937","price":25.97,"currency_code":"BRL","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0614\/9662\/3198\/files\/eq-for-success-emotional-intelligence-adolescence-to-adult_1.jpg?v=1787297491"},{"product_id":"anger-iq-adolescence-thru-adult","title":"Anger IQ (adolescence thru adult)","description":"\u003cp\u003eThe Anger IQ game educates players about the hazards of irrational thinking associated with anger, and gives them practice avoiding them by using a set of principles for dealing with anger. Players will translate this rehearsal of responsible decisions made under conditions of anger to the real world. This combined use of CBT (Cognitive Behavioral Therapy) and Social Learning Theory is particularly effective.\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003eThis game is unique in its approach and is an extremely effective tool used alone or as a complement to anger control skills and other training methods that individuals have previously experienced. \u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003e\u003cb\u003eLearning Objectives\u003c\/b\u003e\u003cbr\u003ePlayers will learn:\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003e1. to handle anger in a thoughtful, non-violent manner;\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003e2. that decisions made in anger can cause dangerous outcomes;\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003e3. that blame is not an option in helping to control angry situations, and\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003e4. methods of anger reduction\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003eSuitable for ages 14 through young adult\u003c\/p\u003e\r\n\u003cbr\u003e\u003cbr\u003e\r\n\u003cp\u003e\u003cb\u003eAbout Anger \u0026amp; Cognitive Distortions\u003c\/b\u003e\u003cbr\u003eOur emotions have an important and far reaching impact on our attitudes, decisions, and actions. Positive emotions, such as happiness and hopefulness tend to make us optimistic, while negative emotions, such as sadness and uncertainty lead to pessimism.\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003eRecent research has established that one negative emotion, anger, is completely different in its impact than other negative emotions, often with disastrous consequences for the angry person and others. This research, in addition to showing that anger breeds optimism, has shown that the anger makes people:\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003eexceedingly optimistic about the success of their own actions,\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003eeager to act quickly, and careless in their analyses of the situations that cause the anger. Angry people are more likely to:\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003eblame a person rather than the situation for the problem that caused the anger,\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003ebe overly optimistic about the likelihood of positive outcomes of anticipated action,\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003ediscount, or even totally ignore, the chances of negative outcomes occurring, and\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003ebe more likely to use stereotypes and other cognitive shortcuts for making decisions.\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003eIt is apparent that these factors make the angry person at risk for poor and excessively risky decisions. The above is true of most angry people, not just those who are prone to anger or violence. Blame plays an especially important role. Angry people feel an urgent need to assign responsibility for the event that caused the anger. The blame causes more anger, and the anger results in more intense blame. Blame and anger feed off of each other in this recursive relationship, resulting in even greater mistakes caused by the factors outlined above. Learning anger control skills, such as delaying action by counting to ten or self-talk can help prevent bad decisions; however, direct knowledge of how anger affects the decision making process can give individuals an extremely useful tool to avoid all the mistakes listed above. The Anger IQ game does exactly this.\u003c\/p\u003e\r\n\u003cbr\u003e\u003cbr\u003e\r\n\u003cp\u003ePublication date: May 2012\u003c\/p\u003e","brand":"ChildTherapyToys","offers":[{"title":"Default Title","offer_id":43195496824926,"sku":"acb1787297486123","price":29.16,"currency_code":"BRL","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0614\/9662\/3198\/files\/anger-iq-adolescence-thru-adult_1.jpg?v=1787297491"},{"product_id":"bullies-victims-bystanders-board-game","title":"Bullies, Victims, \u0026 Bystanders Board Game","description":"\u003cp\u003e\u003cspan class=\"twelve\"\u003eParticipants move along the board, selecting \"Bullies,\" \"Victims,\" or \"Bystanders\" cards. Children are encouraged to model good behavior on how to overcome bullying. \u003cbr\u003e\u003cbr\u003eUse the Bullies, Victims and Bystanders game after a real-life bullying incident, and invite those involved to play the game in an effort to understand what it is like to be bullied, and how to prevent future incidences of bullying. \u003cbr\u003e\u003cbr\u003eThe cards can also be used as discussion points with children to explain why different behaviors are positive or negative. \u003cbr\u003e\u003cbr\u003eGame contains one game board (20\" square), 54 playing cards, 6 pawns, and a die. It is suitable for children and teens, ages 6 to 16.\u003c\/span\u003e\u003c\/p\u003e\r\n\u003cbr\u003e\r\n\u003cp\u003e \u003c\/p\u003e","brand":"ChildTherapyToys","offers":[{"title":"Default Title","offer_id":43195496857694,"sku":"esi1787297487853","price":33.47,"currency_code":"BRL","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0614\/9662\/3198\/files\/bullies-victims-bystanders-board-game_1.jpg?v=1787297493"},{"product_id":"social-skills-board-games-six-board-games","title":"Social Skills Board Games - Six Board Games","description":"\u003cp\u003e\u003cspan class=\"twelve\"\u003eThere are no right or wrong answers in these six unique board games! Suitable for ages 6 to 10 years old.\u003cbr\u003e\u003cbr\u003eEach game has players discuss the solutions to socially challenging situations. Together the group (or client and counselor)decides upon the best action encouraging all players to communicate, listen and participate in the game. \u003cbr\u003e\u003cbr\u003eThe games target six important issues that children often struggle with:\u003cbr\u003e\u003cbr\u003e- Morals\u003cbr\u003e- Manners\u003cbr\u003e- Empathy\u003cbr\u003e- Friendship\u003cbr\u003e- Showing Emotions\u003cbr\u003e- Managing Emotions\u003cbr\u003e\u003cbr\u003eIdeal for use in small groups, these games will encourage yourclients and studentsto work together as they learn to improve their social skills.\u003cbr\u003e\u003cbr\u003eContains six game boards, 24 counters, one die, and one spinner.\u003c\/span\u003e\u003c\/p\u003e","brand":"ChildTherapyToys","offers":[{"title":"Default Title","offer_id":43195496890462,"sku":"xwy1787297488922","price":33.47,"currency_code":"BRL","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0614\/9662\/3198\/files\/social-skills-board-games---six-board-games_1.jpg?v=1787297494"},{"product_id":"dr-playwells-controlling-your-anger-card-game","title":"Dr. Playwell's Controlling Your Anger Card Game","description":"\u003cp\u003eAges: 6-12. Help kids take control of their anger before it takes control of them. This game teaches children how to recognize and change the things that make them angry, how to compromise in situations where there is a conflict, how to talk about their feelings rather than act on them, and how to self-monitor their emotions. The bonus activities in this game help children learn positive ways to handle frustration in their day-to-day lives. For 2-4 players.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eContents:\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eInstructions\u003c\/p\u003e\n\u003cp\u003eRock-Paper-Scissors Die\u003c\/p\u003e\n\u003cp\u003e52 Game Cards\u003c\/p\u003e\n\u003cp\u003e12 Activity Cards (these cards are not part of the actual game, but can be used for giving assignments, which will help think about the importance of controlling anger.)\u003c\/p\u003e","brand":"ChildTherapyToys","offers":[{"title":"Default","offer_id":43195496923230,"sku":"pnn1787297489689","price":16.77,"currency_code":"BRL","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0614\/9662\/3198\/files\/dr-playwells-controlling-your-anger-card-game_1.jpg?v=1787297495"},{"product_id":"the-coping-skills-workbook","title":"The Coping Skills Workbook","description":"\u003cp\u003eAges: 7-12. By Lisa M. Schab, L.C.S.W. and illustrated by Andy Myer. Teaches kids nine essential skills to help deal with real-life crisis. This workbook is designed to give children the basic tools they need for emotional self-care. Activities and scenarios challenge children to learn nine coping skills, including: becoming adept at labeling feelings, deciding what they need, listing things they can and can't change, and suggesting ways to make things better.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eThis workbook can be used as a method of intervention in helping the child who already exhibits coping problems. Ideally, it will be used with all children to prevent problems before they arise. It is intended to be used by a child with guidance from an adult.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eIncludes a \u003ci\u003eCoping Skills Review\u003c\/i\u003e at the end of the book to review the skills learned in the book. Also includes a certificate for the child who has learned to take care of him\/her self on the inside; mastered the nine Coping Skills. Workbook is 97 pages, spiral-bound.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cbr\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"ChildTherapyToys","offers":[{"title":"Default","offer_id":43195496955998,"sku":"eka1787297492469","price":23.06,"currency_code":"BRL","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0614\/9662\/3198\/files\/the-coping-skills-workbook_1.png?v=1787297498"},{"product_id":"101-ways-to-teach-children-social-skills-book","title":"101 Ways to Teach Children Social Skills Book","description":"\u003cp\u003eGrade level: 2-6. This appealingly illustrated book includes 101 ready-to-use, reproducible activities to help children improve their social skills. Great as the basis of a social skills curriculum. 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Khalsa OTR\/L. This card game is designed to practice making choices, taking actions and reviewing consequences in everyday life. It is for non-emergency situations that occur in day-to-day experiences in relationships, at work, at parties, etc. Addresses several areas in which adults may have challenges: anger, money, personal health, recovery, relationships and communication, and responsibilities. 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Khalsa OTR\/L. Ages: 12-18. This interactive card game is developed to help participants stop, think about their options, consider the consequences of their behavior, and ultimately make better personal choices. 75 real-life situation cards explore six relevant areas: Alcohol and Drugs; Family; Managing Anger, Time, and Money; Peer Relations; Personal Health and Responsibility; Rules and Laws. Complete instructions guide the leader into discussion of responding rather than reacting, and a method of choosing powerfully to have desired outcomes rather than negative consequences.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eEach card describes a situation. For each situation, three questions will be asked to shape a new way of thinking:\u003c\/p\u003e\n\u003cp\u003e1. What would I most likely do (in real life)?\u003c\/p\u003e\n\u003cp\u003e2. What is most likely to happen if I do this?\u003c\/p\u003e\n\u003cp\u003e3. 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Some of the topics include personal hygiene, grooming and appearance, sleep and rest, care of ourselves and others, financial management, meals, household management, and safety. Players can be anyone who would benefit from exploring or who is interested in the topic of daily life skills. 4-14 players.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eExamples:\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eAre you a list maker when you shop? If so, how does it work for you? If no - could it?\u003c\/p\u003e\n\u003cp\u003eIdentify a way to help manage your time better each day.\u003c\/p\u003e\n\u003cp\u003eGive an example of something that costs money that you want, but do not need. 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Shapiro, Ph.D. This hilarious card game is designed to help children understand the different reactions we have to difficult situations and how our responses affect those around us. 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